Guides
Reading guides for engine architecture, gameplay programming, bridge API, profiling, and scope.
Curated guides for engine users. Start with the Hybrid Runtime Architecture overview, then branch into the area that matches your task.
- Hybrid Runtime Architecture How MitiruEngine layers C++ gameplay, the CEF UI plane, and the signal-only bridge between them.
- Gameplay Programming Guide Starter guide for writing C++ gameplay on top of MitiruEngine — scenes, timers, signal wiring, save/load.
- Bridge API Contract Responsibilities and shape of the JS-to-C++ and C++-to-JS bridge surface — signals in, view commands out.
- Profiling Guide Tracy zone catalogue and instructions for capturing per-frame timing from MitiruEngine builds.
- セーブとロード HP / スコア / 進行度を JSON に書き出して、次の起動で復元する。SaveSchema と MigrationChain を使うと、後でセーブの形を変えても古いセーブが読める。
- Engine Scope Canonical statement of what is in and out of scope for MitiruEngine, and the two supported runtime modes.